Scoring system
You earn points for every match you predict correctly. The later the round and the more unexpected the result, the more points.
Example for a 32-draw
1. Base points per round
Each correct pick earns points based on the round. Points double each round.
2. Upset multiplier
Pairs are grouped into tiers by their seed: 1-4, 5-8, 9-16 and unseeded. If you correctly predict a pair beating one from a better tier, the base points are multiplied by how many tiers it climbs.
3. Round factor
Upsets in earlier rounds are harder to predict, so they earn an extra bonus. This factor only applies to upsets, not to normal picks. The final result is always rounded to the nearest integer.
4. Formula
5. Points table
Final points per round and upset tier, combining all the above.
| Round | Normal | Leve π₯π₯ | Medio π₯π₯π₯ | Gordo π₯π₯π₯π₯ |
|---|---|---|---|---|
| R32 | 1 | 3 | 4 | 7 |
| R16 | 2 | 6 | 8 | 12 |
| QF | 4 | 10 | 14 | 21 |
| SF | 8 | 17 | 23 | 34 |
| F | 16 | 24 | 32 | 48 |
6. Rules
7. Examples
Tiebreaker
If two players are tied on total points, two tiebreaker criteria are applied in order:
1. Final score distance
When completing your picks, you predict the final match score (e.g. 6-3 7-5). Once the final is played, the distance between your prediction and the actual score is calculated: the sum of absolute game differences per set.
If you predict a different number of sets than the actual result, extra sets add all their games as a penalty.
The player with the smallest distance (closest prediction) wins.
2. Submission time
If the distance is also tied, the player who submitted their predictions first wins.