All tournaments

Scoring system

You earn points for every match you predict correctly. The later the round and the more unexpected the result, the more points.

Example for a 32-draw

1. Base points per round

Each correct pick earns points based on the round. Points double each round.

R32
1
R16
2
QF
4
SF
8
F
16

2. Upset multiplier

Pairs are grouped into tiers by their seed: 1-4, 5-8, 9-16 and unseeded. If you correctly predict a pair beating one from a better tier, the base points are multiplied by how many tiers it climbs.

πŸ”₯πŸ”₯Climbs 1 tier (e.g. seed 5-8 beats seed 1-4)Γ—1.5
πŸ”₯πŸ”₯πŸ”₯Climbs 2 tiers (e.g. seed 9-16 beats seed 1-4)Γ—2
πŸ”₯πŸ”₯πŸ”₯πŸ”₯Climbs 3 tiers (unseeded beats seed 1-4)Γ—3

3. Round factor

Upsets in earlier rounds are harder to predict, so they earn an extra bonus. This factor only applies to upsets, not to normal picks. The final result is always rounded to the nearest integer.

R32
Γ—2.24
R16
Γ—2
QF
Γ—1.73
SF
Γ—1.41
F
Γ—1

4. Formula

Normal pick: points = base points
Upset: points = round(base Γ— multiplier Γ— round factor)
Example
Gordo in R32 (32-draw):
1 Γ— 3 Γ— 2.24 = 6.7 β†’ 7 pts

5. Points table

Final points per round and upset tier, combining all the above.

RoundNormalLeve πŸ”₯πŸ”₯Medio πŸ”₯πŸ”₯πŸ”₯Gordo πŸ”₯πŸ”₯πŸ”₯πŸ”₯
R321347
R1626812
QF4101421
SF8172334
F16243248

6. Rules

BYE matches do not award points.
You can only pick a match once both opponents are known. BYEs and unresolved qualifier branches are not pickable.
Every pick must follow your own bracket progression: you cannot pick a pair in later rounds unless you already advanced them there.
The final score prediction only counts if you also picked a valid final and the score's implied winner matches your chosen champion.

7. Examples

Seed 1 beats unseeded in R32 (favourite)1 pts
Unseeded beats Seed 1 in R32 (gordo)7 pts
Seed 12 beats Seed 3 in SF (medio)23 pts
Seed 5 beats Seed 2 in the Final (leve)24 pts

Tiebreaker

If two players are tied on total points, two tiebreaker criteria are applied in order:

1. Final score distance

When completing your picks, you predict the final match score (e.g. 6-3 7-5). Once the final is played, the distance between your prediction and the actual score is calculated: the sum of absolute game differences per set.

distance = |actual₁ βˆ’ pred₁| + |actualβ‚‚ βˆ’ predβ‚‚| per set
Example
Actual final score: 6-3 6-4
Player A predicts: 6-4 6-3
|6-6| + |3-4| + |6-6| + |4-3| = 2
Player B predicts: 7-5 6-2
|6-7| + |3-5| + |6-6| + |4-2| = 5
β†’ Player A wins the tiebreaker (distance 2 < 5)

If you predict a different number of sets than the actual result, extra sets add all their games as a penalty.

Example with different number of sets
Actual score: 6-3 3-6 7-5 (3 sets)
Prediction: 6-4 6-3 (2 sets)
|6-6|+|3-4| + |3-6|+|6-3| = 7 + 7+5 = 12 (set 3 penalty) β†’ 19

The player with the smallest distance (closest prediction) wins.

2. Submission time

If the distance is also tied, the player who submitted their predictions first wins.

If the final ends in walkover or there is no valid final score, final-score distance is skipped and submission time decides the tie.
If the final ends in retirement, the tiebreaker uses the official score recorded up to the moment of retirement.
Puntazo Fantasy